Post new topic   Reply to topic    Business Time Forum Index -> Mods, configs, tinkering of our UIs
View previous topic :: View next topic  
Panerai 1
Member
Wears Business Socks

user avatar

Joined: 29 Aug 2009
Posts: 646

Send private message
Reply with quote

re: _npcscan ID for new 5.2 rares

0
/npcscan add 50358 Haywire Sunreaver Construct
/npcscan add 69664 Mumta
/npcscan add 69996 Ku'lai the Skyclaw
/npcscan add 70141 Tamed Pterrorwing
/npcscan add 69997 Progenitus
/npcscan add 69998 Goda
/npcscan add 69999 God-Hulk Ramuk
/npcscan add 70000 Al'tabim the All-Seeing
/npcscan add 70001 Backbreaker Uru
/npcscan add 70002 Lu-Ban
/npcscan add 70003 Molthor
/npcscan add 69769 Zandalari Warbringer
/npcscan add 70530 Ra'sha
/npcscan add 69768 Zandalari Warscout
/npcscan add 69471 Spirit of Warlord Teng
/npcscan add 69633 Kor'dok
/npcscan add 69341 Echo of Kros
/npcscan add 69339 Electromancer Ju'le
/npcscan add 69749 Qi'nor
/npcscan add 69767 Ancient Mogu Guardian
/npcscan add 70080 Windweaver Akil'amon
/npcscan add 69396 Cera
/npcscan add 69347 (NPC #69347)
/npcscan add 70096 War-God Dokah
/npcscan add 69161 Oondasta
/npcscan add 69099 Nalak, The Storm Lord


Forum Image


_________________
"If we hit that bulls-eye, the rest of the dominoes will fall like a deck of cards. Checkmate!" -zapp brannigan
Shaen
Officer
Wears Business Socks

user avatar

Joined: 27 Feb 2010
Posts: 1391

Send private message
Reply with quote

re: _npcscan ID for new 5.2 rares

0
Now all we need is one warlock to sit at each of those spawn points and wait until we need them.


_________________

Daedalus4096
Raider
Wears Business Socks

user avatar

Joined: 15 Jan 2013
Posts: 276

Send private message
Reply with quote

re: _npcscan ID for new 5.2 rares

0
Not it!

Seriously, though, from what I'm told you can actually get a very efficient cycle going. Start at Al'tabim, then hit Goda, Mumta, Progenitus, Ku'lai, and the Haywire Construct in that order. Between the distances between the mobs, the rate that they die, and the respawn timers, by the time you get back to the spawn point of the first one you'll usually only have a few minutes to wait before they're up again. On Feathermoon, at least, I frequently see mobs of people just doing circuits of the island killing rares in a chain.
Posts from:   
Post new topic   Reply to topic    Business Time Forum Index -> Mods, configs, tinkering of our UIs All times are GMT - 5 Hours
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum